Episode 30: Transactional Mobility

Tangents:

Main Topics: Mobile Games, Hype Management, & Tone-Deafness

  • Mobile games are a cash grab. They serve one purpose generating revenue.
    • Based on gambling tactics, gachapon , etc
    • Shawn: But Jared, Nintendo has made lot of “mobile games”
    • Jared: Yes, however they weren’t fueled by simple touch mechanics and micro-transactions.
      • Warioware is an example of really appropriate “mobile game”
  • Companies have moved marketing beyond showing value but rather hype
    • Vaporware, Early Access (Mention No Man’s Sky?)
  • Companies not listening to fans?

Fans Giving of the Back Feeds

One Dumb Thing

  • Black Friday
    • Thanksbuying
    • Small Business Saturday
    • Cyber Monday
    • Thrifty Tuesday
    • Clearance Wednesday
    • Impulse Buy Thursday
    • Black Friday 2! The blackening!
    • Soldout Saturday
    • Layaway Sunday
    • And in December, last minute Giftcard-Eve!

One Gratifying Thing

  • Thanksgiving
    • Thanks Listeners!

Podcast Chapters

00:00:00 – Intro
00:01:23 – Tangents
00:47:32 – Main Topic
01:15:41 – Fans Giving Of The Backfeeds
01:17:53 – One Dumb Thing
01:22:52 – One Gratifying Thing

Credits:

Intro Music: Serious Monkey Business: 2-01 Roller Disco – ReMixer: Zylance
Main Topic Music: Pokemon – Gotta Buy Them All – Collegehumor
Outro Music : Pokemon – Gotta Buy Them All – Collegehumor

Episode 30: Transactional Mobility
Sines, Co-Sines, & Tangents

 
 
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Author: jarbochov

I work hard, play hard, and browse Wikipedia the hardest. I'm always reading about games. I have a modest collection and strive to promote that videogames are for every single person.

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